The Games Issue – Vicky Loras

Let’s Play! – Vicky Loras

Vicky Loras
There has been a lot of research into the positive effects of play on learning and children’s lives in general. We can also see it for ourselves! Some adults also enjoy some types of games – with adults we need to have their consent as we do not want to have them feel uncomfortable in any way. The games I will suggest can be adapted and suited both to young children and adults as well.

One of our favourites is You are the Teacher. It can be played in many ways. It can be anything that kids can handle and they need to step into the teachers’ shoes for this one. For instance, I take flashcards and give them to a child, and then to another, then another in turn, until everyone has been the teacher. You can either spread them on the floor and the child points to one, and the other kids answer what is depicted on the flashcard. What can be seen is that the child-teacher loves the responsibility and they also expand, not only yes/no answers, but they love to explain as well (Yes, that is the right one, because a tall bird is called an ostrich / No, that is not a blue egg, it is a brown one but that is okay, you can try again). What I have also seen is how much kids encourage one another – there may be the occasional giggle or so, but most of the times they take it very seriously and do a great job.

What can also be fun in You are the Teacher is that sometimes kids want the actual teacher to take part in the game (as with other games as well). In this case, most of the times I make sure I “make” a mistake. The kids have tons of fun “correcting” me and explaining to me, and sometimes even making recommendations that I study more at home!

Another one we like is The Long Word: this game was one of my favourites when I was little. I was taught this game by my cousin’s wife, who worked for the Board of Education in Canada.

The idea behind the game is this: you choose a big word and the students create new words using the letters from that specific one. Some words that can be used are encyclopedia, establishment, metamorphosis … anything with a lot of letters in it!

The best moment is when the students are the ones choosing the words. They come up with the greatest ideas! The teacher then gives them three minutes to find as many words as possible – the winner is the person with the most words – however, there is a necessary pre-requisite: they have to be words that really exist! Of course, it is up to the teacher to make it harder: for instance no names, no plurals, only verbs in infinitive form so it can turn a bit into a grammar mini-lesson as well.

The winner then reads the words s/he has found and everyone looks at their own, crossing out the ones they have too. If they have different ones that have not been mentioned, they read them out too.

This activity helps them to:

  • Learn new items of vocabulary, as the initial long word may very often be a word they have never encountered before.
  • Practise their spelling, as the new words they create need to be correct in their spelling – so even if they make mistakes, they remember them for another time.
  • Teach each other vocabulary, as they read out their own words.
  • Use some of the new words to write a story.

Younger and older students love this activity and they can learn a great deal from it! I hope your students enjoy it as well.

A third idea is Match the picture with the word, and it is a pretty easy game to prepare as well. The teacher chooses a topic they would like students to focus on, for instance, summer holidays. Then the teacher can find photos of their own or on the internet, or even draw pictures, of objects and activities related to that topic. The pictures can be cut into either flashcard-style cards or in various fun shapes, like clouds for example. Then the words have to be written on cards and also cut up. It is great if all of these can be laminated so they can be used over and over again.

What I do is I also stick a little bit of blue-tack on the back of each picture and vocabulary card, so the students can stick and move them on a whiteboard, wall or even door! The students need to put them in pairs, like the photo of a beach and next to it or underneath it, the word beach. You can adapt the difficulty of the words depending on the level and age if the students. This is great for them, as it is a very visual representation of the words and they connect the vocabulary in their heads, much more effectively than if they saw the words in a list.

Younger and older students love these activities – and they can learn a great deal from them! I hope you and your students find them beneficial as well. 

 

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The Games Issue – Adam Simpson

Games in the language classroom: the When & the How
 – Adam Simpson

Adam Simpson
I love playing games in my classes; as far as I’m concerned, games can play a range of roles in the language curriculum. Nevertheless, you’ll find that, traditionally, games have been used in the language class merely as warm-up activities at the beginning, fill-in activities when there’s that extra ten minutes towards the end of class, or often as not as a bit of fun lobbed randomly into the curriculum to spice things up and motivate or energize a tired class.

While I don’t have a problem with any of these approaches, I increasingly feel that games can and should constitute a more substantial part of any language curricula. Indeed, games are a tremendously flexible way of achieving all kinds of objectives: games can be used either for practicing particular language items or skills, or in practicing communicative language production. Likewise, games can also be used as a means of revising and recycling recently taught language.

Younger learners are especially enthusiastic about games, but older students quickly find that they enjoy classroom games too. Having said that, it is particularly important that we as teachers explain the aims and objectives of the game: games can be viewed as a frivolous activity and be resented if the reasons for playing aren’t made clear. Nonetheless, older students can take a great deal from games, more even than young learners, especially when they take a role in deciding how it should proceed.

As with any other learning activity though, we need to pay careful attention to the level of difficulty in our games. A major part of the appeal in participating in a game lies in the way that it challenges us; if the challenge is too great or too straightforward, many students may become discouraged and lose interest. Perhaps one of the most important things for us to remember is that this ‘challenge’ comes in two forms: 1) understanding how to play the game, and 2) understanding the language content. With this in mind, I’ve compiled a list of ideas for making sure that we address both types of understanding. When planning a game for your classes, bear these things in mind:

1. Don’t underestimate the value of demonstrating the game

A quick demonstration of how the game is played can prove invaluable. You can do this in two ways; a) you as the teacher can demonstrate with a group of students, or; b) a group can demonstrate for the class.

2. Always give clear directions

Directions often make a natural accompaniment to demonstrations, but it can be boring to start off with a big list of instructions before you even begin the game. Alternatively, think about what you absolutely have to explain first off, and then consider giving further directions as and when needed. An important point to think about is that – no matter how well you plan a game – there is always room to make it more fun. Therefore, be flexible: some student-initiated modifications to ‘the plan’ can and often should be accepted.

3. Script out the metalanguage

Consider the language learners will use to play the game. You can either prepare a list of key vocabulary or a list of useful phrases that they might need to use, or perhaps a sample script of the typical ways in which questions are phrased to obtain information.

4. Where possible, use game formats to review already known content

I tend to stick to common, popular game show formats from television. That way, a large number of students will have at least a vague idea of how to play. This helps a lot in cutting down the amount of time needed to do the things I’ve mentioned in points 1, 2 and 3. This in turn enables you to get on with playing the game, which is only ever a good thing.

5. Use games to revise and recycle previously studied content, rather than involving new content

Experience has taught me that games are no place to be bringing in new vocabulary or grammar, unless you do so in a very friendly test-teach-test manner. If you do bring in new stuff, do so in a team game and in a way that activates schemata or allows the class to share and display their collective knowledge on a subject that’s coming up in the course book. Sticking to things you’ve recently done in class is good, as it creates a situation in which the students have to recall and use language in the game, which is itself a reasonable facsimile of a real life situation with all the pressures to recall and use grammar and vocab in the ‘there and then’.

6. Mix up those groups… with care

Group games are good as they (obviously) contain groups which are heterogeneous in terms of current language proficiency. Carefully selecting who is in which team means that we create a situation in which the more proficient members can help others.

 

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The Games Issue

What role do and should games play in the language classroom? In The Games Issue, David Dodgson, Adam Simpson, and Vicky Loras provide three points of view, lots of games and activities for you to try, and even more good reasons for getting some gaming going on in your own classes.

dave_dodgson
Dave Dodgson
Vicky Loras
Vicky Loras
Adam Simpson
Adam Simpson

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