It’s Magic: Creating Collaborative Games With Young Learners
One of the best ways of getting kids collaborate is to have them create or reinvent a communicative game. Working together to design a game involves many skills including active decision-making and language practice in every skill area while giving them a sense of achievement and ownership. Creating games is also an excellent craft activity that can involve a lot of language use. The children can make their own dice, create cards, and design game boards based on rules they have agreed upon. Game making almost always excites the children. The project culminates on a day when the game is played.
Recently the six 8 and 9 year old in my class reinvented the classic Fruit Basket Game. I was the weather, practicing questions and answers like:
How’s the weather today?
It’s (sunny).
I handed out six white pieces of construction paper and asked each kid to draw a different picture of a type of weather. Deciding who would what became a big deal, so they decided to use rock-scissors-paper to work it out. Once they did that, it took them about 15 minutes to finish their drawings and write captions like:
It’s rainy. I don’t like a rainy weather.
Then I suggested we use the cards to play a game. Since there were only cards for six kinds of weather (sunny, rainy, cloudy, windy, snowy, and stormy), the kids figured out it would be impossible to play their all-time favorite Card Pairing Game. One of the kids suggested a variation on Fruit Basket Game but was unsure how to make it work. I asked them to discuss it and come to an agreement in five minutes time.
Here’s what they came up with:
1. There will be five chairs to form a big circle, spaced at a distance so that players can run easily.
2. The player who is it should stand at the middle of the circle. Shuffle the picture cards and place them face down on the floor with his/her eyes closed.
3. Players take a card but should not show it to other players.
4. The person who is it should ask a player; “How’s the weather, today?” If the player answers it’s rainy, it’s stormy, it’s windy, it’s cloudy, it’s snowy players should stay where they are and remain sitting. If the answer is It’s sunny everyone shouts Let’s go! then stands, runs, and quickly changes chairs.
5. The player left without a chair and still standing at the end should become the next person to be it.
There was heated discussion among the kids about which of the two weather conditions would be the signal to stand and change chairs: sunny or stormy. At first some members argued that it should be stormy weather, but other members of the class pointed out that you cannot play outside during stormy weather, and everyone agreed.
The class played the game with so much enthusiasm that they didn’t want to stop playing until their English time was up. They didn’t want to stop until I promised: “I will let you play it again next time, next week!”
The magic behind this enthusiasm is that it had became their game. Of course we can call it collaboration, but kids don’t need big words like that. All they need are opportunities to do it. Give your kids a chance to create a game of their own and you’ll be amazed at how far they take it.




thx for documenting your classroom experience.
a great read on game design in education is here http://boingboing.net/2012/04/02/game-design-with-kids-an-inte.html. the video halfway down is particularly revealing.
the two main issues arising from my experience with univeristy student teams working on a semester long project are:
1. whether the topic interests them
2. the lines of communication they try (or not) to set up
3. recording their project progress
unfortunately the particular project i am involved with means students don’t get to choose the topic and if they don’t have any interest in it this can easily be seen in students motivation levels.
students who are interested in the topic also manage to communicate effectiviely with each other whereas others attempt to setup no means of communication unless they see each other during the course of their other studies.
so my role is to continually remind these teams them to communicate with each other, and also to record the progress of their project.
ta
mura
Hi, Mura!
Thanks for sharing us your thoughts. For sure other teachers will gain knowledge from your experience.
And the link is so informative.
Marco
sorry to go slightly offtopic from the ‘collaboration’ but this post – http://shawncornally.com/wordpress/?p=2499 on getting students to revise a game based on evolution and genetics is quite a good illustration of getting students to be involved in class.
thanks
mura
What a delightful game!
Thank you for explaining so clearly the different stages and how the students settled disputes (rock-scissors-paper). That was the first thing I would have asked – when having the students decide things they need a civilized way to settle disputes!
You certainly shared the magic with us!
Great post!
Naomi
When it comes to solving disputes? My students always find ways, they always surprised me!
Thanks for dropping by Naomi.
Marco
Dear Marco,
We have met before but I’ve actually forgotten where. Anyway Bill Pellowe has passed me a message that you will be doing a presentation on October the 8th.
I will post a 100 CAPTUR paddles to you today and I have also taken the liberty of sending you a couple of Intercom Press texts.
When you next come to Fukuoka please let me know so I can invite you over to my home/office for a meal and chat.
Kind regards,
Paul Shimizu